Leaked Battlefield 4 trailer!!
Looks like someone leaked the trailer 6 hours early, check it out here first!!
Saints Row 4 is coming August 23rd
I usually don’t post news stories like this but I had to spread the word for those that didn’t see the announcement. One of my favorite games of last year is coming back and it looks to be crazier than ever.
Many folks wondered what would happen to the franchise after the acquisition of the IP by Deep Silver (makers of Dead Island). It looks like they let the folks at Volition do what they do best, make over-the-top games.
The best news is that we don’t have to wait that long for all this madness. It releases August 23rd, anyone want to buy me a early birthday present
Check out the trailer via here:
God Of War Multiplayer? YES PLEASE!
We are back from vacation and want to wish you all a Happy New Year, we hope you all had a safe and prosperous 2012. We thank you for your support and plan on this being a great year as well.
This year is slated to have some of this generation’s most anticipated games: “The Last Of Us”, “Bioshock Infinite” and “Dead Space 3,” just to name a few. But I have another game that you might want to keep your eyes peeled for. “God of War: Ascension” from the fine folks over at Sony Santa Monica might have a sleeper hit in the making, at least on the multiplayer side, that is.
The multiplayer beta dropped last week on the PSN and at first I thought, “This can’t be any good can it?” But to my surprise it’s not just good, it’s very good. Good enough to perk my interest when the game comes out later this year.
You jump into the MP and find yourself in a palatial setting with the camera set behind a hulking mass of a man. From the start you can tell that this God Of War team is on to something new, but things feel familiar in a way. The role of gladiator is yours to undertake while you play these modes. You pledge your allegiance to one of four of the mythical gods—Poseidon, Ares, Zeus and Hades—each with different weapon types and “blessings” to bestow upon their champion.
Each gladiator will brandish a different melee weapon depending upon with whom they align themselves. Followers will have swords and huge hammers at their disposal to begin with. Each weapon type so far has a very different feel to how they swing and interact with players. At first I played with the sword and loved how nimble you felt slashing your way through players, but once I got my hands on a mighty hammer I changed my tactics and play style to compensate for the heft of my weapon.
What makes this so much fun so far is that it doesn’t play like a hack and slash kind of game. It honestly feels more like the classic Dreamcast game “Power Stone.” Bouncing around the gorgeous multi-leveled playfield while dodging traps filled with fire or spring loaded pikes feels extremely good. At the same time, the controls feel familiar for long time fans of the GOW series. Combos are implemented the same way as in other games with new wrinkles thrown in here or there for fun. The parry system makes the game feel like you are fencing: you step toward your opponent, then make a split second decision to parry or feint. When an opening in his/her defense shows itself, you strike and hit them for damage.
When you figure out what the game is trying to show you, it quickly becomes evident that they developers are not trying to fit the multiplayer fighting engine into the GOW mythos; they are actually trying to do the inverse. It’s exciting and with the four-on-four gametypes, a lot of fun. You will totally be hooked when you trigger a trap that catches a pursing enemy, or when you finish one off with a super cinematic “Brutal Kill.” I just hope that there are more of those brutal kills per weapon or that you have the ability to unlock more while ranking up, because they are beautiful gory masterpieces to watch. I want more gore, SonySantaMonica.
This GOW team has a big hill to climb to overthrow the reign of Kratos with Ascension. An iconic videogame character with three huge critically acclaimed games to try to overtake. With that said, this gamer is ready to give you the benefit of the doubt after putting out a pretty damn good multiplayer beta that shows you not only are showing respect to the source material but are also willing to go out on a limb and try new and exciting things. For that alone you’ve so far earned my $60.
If you’ve played it, tell us what you think in the comments or if this has peaked your interest and you have questions hit us up on Twitter at @Spawnpointblog.
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Spaceteam?
I have no idea what is going on in this game but I really want to play it.
Watch the dudes from GiantBomb play this.
UPDATED TRAILER – Injustice: Gods Among Us: New Fighter From NetherRealm Studios Announced
BURBANK, Calif. – May 31, 2012 – What if our greatest heroes became our greatest threat? Warner Bros. Interactive Entertainment and DC Entertainment today announced Injustice: Gods Among Us, an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat. The game is scheduled for release in 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and the Wii U™ system from Nintendo.
Injustice: Gods Among Us debuts as a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favorite DC Comics icons such as Batman, Harley Quinn, Solomon Grundy, Superman, The Flash, Wonder Woman and many others. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.
“With Injustice: Gods Among Us, we are creating an all-new franchise with incredible battles set in the DC Comics Universe,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “NetherRealm Studios is the extremely talented team behind the latest Mortal Kombat hit and it is developing a game unlike any other in the fighting genre.”
“We can’t wait to reveal Injustice: Gods Among Us because it will give our fans and gamers an epic experience as they battle like gods as their favorite DC Comics villains and heroes,” said Ed Boon, Creative Director, NetherRealm Studios. “Our team is excited to make a fighting game that is filled with fast-paced action, incredible story-telling and iconic DC Comics characters.”
For more information, visit www.injustice.com.
UPDATE: HERE’S A TRAILER
Pax East 2012!
Pax East 2012 was this past weekend and we at the SpawnPointBlog wanted to check out some of the awesome sights and sounds that Beantown had to offer.
Seeing as how we had a limited amount of time to check out all the goodies, we had to make some concessions on what we would cover. So the first thing we hit was Ghost Recon Future Soldier from Ubisoft. The booth was a two tiered stage with eight screens on which their new game mode “Guerrilla” was being shown.
When I spoke with the Ubisoft rep he described “Guerrilla” as a tactical, team-based “horde-ish” type game mode. It consists of fifty rounds with a vehicle or special enemy spawning every tenth round. He said that it’s drop-in / drop-out and each map can take up to five hours to complete. With six total maps that is thirty hours alone in just that particular mode. The game looked beautiful and sounded amazing. The light-shifting camo looks AWESOME and the controls felt just like how a Ghost Recon game should feel. The difficulty was on “easy” but the AI was still pretty tough, so folks going into this should know that this won’t be something you casually play, you will need to pay attention and communicate to survive. The game should be out later this year and we’ll have our review a little bit after launch.
Here is a quick glimpse of some gameplay:
Next up was Assassins Creed 3. Although there weren’t any kiosks to play the game there was a huge monolithic black box which housed a theater to watch a 15-minute guided tour.
AC3 looked amazing. They discussed a bunch of new interesting technical additions to the game like new tree physics and a rebuilt animation system for the main character. Huge battles raging off the distances and really cool cinematic fight mechanics. I came away really impressed with what the new game will have to offer, fans of the series should be in for a treat. Newbies will also have new toys to play with that will get them up and running in no time.
We also got the chance to to get hands-on with Borderlands 2, we are really excited about the massive lands and co-op opportunities that are to be had with that game. It felt super responsive and the new cell-shading techniques they used really make everything pop off the screen. Lots of lush colors and definition on everything made the game lovely to look at. The Siren and Gunzerker were playable and I chose the Siren for my fifteen minute playthough. She had a stasis power that froze any enemy in place and made it easier to shoot. I can see how that class in a four person group can be amazing at keeping enemies at bay while people grab health or retreat.
The real reason you play Borderlands 2 is because of the insane amount of guns you can use. In my session I counted about seven to eight different guns all with vastly different appearances and attributes. There was a small rapid-fire mini pistol and a incendiary round shotgun. The multitude of weapons at your disposal is pretty crazy. Controls felt tight, snappy and overall raised my level of excitement for the game in general.
Pax East was a blast and although we didn’t have a huge amount of time, we did get to roam the halls of the convention center and see some cool games. We spotted some industry folk like Alex Navarro from Giantbomb and took a snapshot or two of Jessica Nigri from Lollipop Chainsaw fame. You can check out those pics over at our G+ page here.
Next year look out for some pretty in-depth coverage and a bunch more content. If you have any questions or comments hit us up below.
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- The Cosplay of PAX East: Day One [PAX East] (kotaku.com)
- Borderlands 2 Mechromancer DLC class teased (gamesradar.com)
There are no fluffy pillows in Starhawk’s B&B
Starhawk is trying to regain it’s title as one of Sony’s flagship franchises, piggybacking off the huge successes of Warhawk which ushered us into the next generation of console gaming. With a totally updated art style, single player campaign and revamped multiplayer LightBox Interactive are looking to stake big claims in 2012.
I was lucky enough to snag a beta code from Frankie Peppers over at @starhawkradio (thanks again Frankie) and have some initial impressions that I would like to share. I will update this once I have more time on the sticks but here are some of the things that I’ve noticed.
The graphic style is beautiful, it mixes Sci-fi and Western with a drop of Mad Max just for flavor, this is conveyed by having characters with bio-luminescent veins running through their bodies. Those blue streaks aren’t just there for aesthetics, they play directly into the story-line. The developers have incorporated this idea of “Rift Energy”. This energy is what motivates all those in this world, it has a multitude of uses from health to ammo and most importantly the game’s currency. A currency that wraps around what I believe to be Skyhawk’s most ambitious idea.
The B&B (Build and Battle) system is something that only a genius or a mad man could have come up with. I’m sure when the person who came up with the concept walked into the programmer’s room they wanted to hit him/her with a garbage can. The system basically lets you build structures, weapons and vehicles in real-time almost anywhere on the battlefield. If you need a wall to protect yourself from fire, drop one right in front of you. Need a jetpack to get around the map? Build it.
After playing for a bit it almost becomes second nature to navigate the radial wheel and pick whatever you need to help your team out. I would say so far that they nailed something with the B&B system — something that you won’t really find anywhere else.
The Warhawks are back and now have a bi-pedal mode (I will avoid making Transformer noises) which feels really intuitive and easy to navigate. The flying felt as good as ever but until they let us play with the bigger maps you won’t really be able to stretch your wings. Aiming feels tightened up on all vehicles and standard weapons, voice communications sound clear and so far with the amount of people logged in there isn’t any lag to speak of.
So far the beta only allows CTF games but they are insanely fun, I’m hoping to see very soon what else LBI has up their sleeves. From the numerous tweets and posts on their blog they seem to be listening intently to the user base and that can only breed good things for the gamer.
I will update this post in the future once patches and other updates have been made and will report back here. Also, check out our Google+ gaming podcast “Character Select”. We will give a code away so you can try it too.







