Bioshock Inifnite in my opinion is one of the best games I’ve ever played. It has sparked so much interesting conversation about a multitude of different subjects that we had to sit down and try to figure it all out. I was lucky enough to have Martin from the SuperJawnCast and Shareef from Shareefjackson.com with me the other night to try and tie up all the loose ends and it was a whole bunch of fun.
We break down likes and dislikes and towards the end get into all of the juicy spoiler-rific bits. There aren’t any spoilers for the first hour or so.
Check how it all went down here and let us know what you thought in the comments:
Looks like someone leaked the trailer 6 hours early, check it out here first!!
I usually don’t post news stories like this but I had to spread the word for those that didn’t see the announcement. One of my favorite games of last year is coming back and it looks to be crazier than ever.
Many folks wondered what would happen to the franchise after the acquisition of the IP by Deep Silver (makers of Dead Island). It looks like they let the folks at Volition do what they do best, make over-the-top games.
The best news is that we don’t have to wait that long for all this madness. It releases August 23rd, anyone want to buy me a early birthday present
Check out the trailer via here:
While doing some research on IndieCade’s webpage, I came across a game that had a really inventive concept: the idea of an audio-only game. Blindside by Aaron Rasmussen and Michael T. Astolfi is an audio-only game in a 3D space. This former Kickstarter project has come to life on the iOS platform and has provided a truly unique experience. A voice guides you around your environment, trying to lead you in a direction away from your prey. It’s one of those games that you want to tell your friends about and ask after they are done how the game made them feel.
Games like this are what make the survival horror genre so much fun.
Check out our interview below for more info on how Blindside came to be.
So I walk across the conference floor and see a tall, young man with a crowd around him. I also see a blinking ball of light that resembles a Playstation Move controller. Anytime I see a Move controller it automatically gets me excited and upset at the lack of cool games or ways to interact with one. I move a little closer to the crowd right in time to hear Shawn Pierre say, “Does anyone want to play my game, Rainbow Bacon?”
First of all, I love bacon. And to see how excited the folks in the crowd were upped my interest level tenfold.
Six people emerge from the crowd and split into two teams of three. Pierre plays the role of both ringmaster and participant while he puts the Move controller in the middle of the teams and belts out instructions on how to play the game. “Now remember your color, and remember: two-hand touch is what counts.”
The game starts and the Move controller shines orange. A player from each team runs into the middle and circles the opponent before one of them tries to “steal the bacon” and bring it back to their side without being tagged. Watching grown men and women play this classic schoolyard game brought back so many of my own childhood memories. I had to go and find out what and where the inspiration for this new twist on this old school game came from.
Shawn Pierre, creator of Rainbow Bacon, tells us a little more about it:
There aren’t many games that will let you dress up as a priest to strategically hunt down and whack an enemy in the forehead with an axe, but if that is your cup of tea, Square Enix has the game for you!!
Hitman Absolution’s PR took a bit of a hit pre-E3 this year due to some unfortunate marketing that involved some sexy nuns and extreme violence upon said nuns. It looks as if the folks behind the game have gotten things under control and put out an AWESOME developer gameplay video earlier today.
Eighteen minutes later, I sit at my desk with my mouth agape and an urge to both spend money and wear a mechanic’s outfit. I marvel at the sheer number of options you have at your disposal when it comes to killing enemies. They range from uber-simplistic run-and-gun shooting, to living Rube Goldberg-esque mouse traps that will take multiple play-throughs to explore.
I jokingly say that I would love to see the wireframes and decision trees that comprise all of this madness. These guys must be amazing chess players.
Take a look at the video and tell us what you think in the comments below or on the social networks.
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So if you haven’t been keeping up with Assassin’s 3, you’ve been missing out on some redonkulous new gameplay. The new systems they’ve implemented really make the game look like something fresh and new.
Here is the latest walkthrough that takes place in one of its newest settings. Boston!
I’m really digging the new locomotion animations and my goodness the combat looks sick! The Assassin’s Creed franchise looks like it’s both hitting its stride and also changing the game at the same time.
Assassin’s Creed 3 hits stores in October this year.
Again, why can’t I have this now?
Pax East 2012 was this past weekend and we at the SpawnPointBlog wanted to check out some of the awesome sights and sounds that Beantown had to offer.
Seeing as how we had a limited amount of time to check out all the goodies, we had to make some concessions on what we would cover. So the first thing we hit was Ghost Recon Future Soldier from Ubisoft. The booth was a two tiered stage with eight screens on which their new game mode “Guerrilla” was being shown.
When I spoke with the Ubisoft rep he described “Guerrilla” as a tactical, team-based “horde-ish” type game mode. It consists of fifty rounds with a vehicle or special enemy spawning every tenth round. He said that it’s drop-in / drop-out and each map can take up to five hours to complete. With six total maps that is thirty hours alone in just that particular mode. The game looked beautiful and sounded amazing. The light-shifting camo looks AWESOME and the controls felt just like how a Ghost Recon game should feel. The difficulty was on “easy” but the AI was still pretty tough, so folks going into this should know that this won’t be something you casually play, you will need to pay attention and communicate to survive. The game should be out later this year and we’ll have our review a little bit after launch.
Here is a quick glimpse of some gameplay:
Next up was Assassins Creed 3. Although there weren’t any kiosks to play the game there was a huge monolithic black box which housed a theater to watch a 15-minute guided tour.
AC3 looked amazing. They discussed a bunch of new interesting technical additions to the game like new tree physics and a rebuilt animation system for the main character. Huge battles raging off the distances and really cool cinematic fight mechanics. I came away really impressed with what the new game will have to offer, fans of the series should be in for a treat. Newbies will also have new toys to play with that will get them up and running in no time.
We also got the chance to to get hands-on with Borderlands 2, we are really excited about the massive lands and co-op opportunities that are to be had with that game. It felt super responsive and the new cell-shading techniques they used really make everything pop off the screen. Lots of lush colors and definition on everything made the game lovely to look at. The Siren and Gunzerker were playable and I chose the Siren for my fifteen minute playthough. She had a stasis power that froze any enemy in place and made it easier to shoot. I can see how that class in a four person group can be amazing at keeping enemies at bay while people grab health or retreat.
The real reason you play Borderlands 2 is because of the insane amount of guns you can use. In my session I counted about seven to eight different guns all with vastly different appearances and attributes. There was a small rapid-fire mini pistol and a incendiary round shotgun. The multitude of weapons at your disposal is pretty crazy. Controls felt tight, snappy and overall raised my level of excitement for the game in general.
Pax East was a blast and although we didn’t have a huge amount of time, we did get to roam the halls of the convention center and see some cool games. We spotted some industry folk like Alex Navarro from Giantbomb and took a snapshot or two of Jessica Nigri from Lollipop Chainsaw fame. You can check out those pics over at our G+ page here.
Next year look out for some pretty in-depth coverage and a bunch more content. If you have any questions or comments hit us up below.